The Rise of the Runelords
Worship In Sandpoint
Easily the largest building in Sandpoint, Sandpoint’s impressive cathedral is also the town’s newest structure. Built over the foundations of the previous chapel, Sandpoint Cathedral is not dedicated to the worship of a single deity. Rather, it gathers under its weaves the six most commonly worshiped deities in the region, providing chapels for all of these deities in a communal forum. In a way, Sandpoint Cathedral is six different churches under one impressive roof.
Abadar is known as the Master of the First Vault, a divine storehouse said to contain perfect versions of everything ever created. Overseeing matters of cities, wealth, merchants, and law, it’s of little surprise that one of the Gold-Fisted’s primary concerns is the advancement of civilized society.
Desna is the goddess of dreams, stars, travelers, and luck. An aloof and solitary figure, she’s credited with creating the heavens while her divine peers toiled at the task of building Golarion. As an elder deity she has had extensive dealings with other powers in the past, several encounters having put her at odds with Lamashtu and Ghlaunder; she seeks the defeat of both as she continually travels the planes and worlds in search of new experiences.
Erastil an elder deity, dating back to when mankind first began taming the wildernesses of Avistan. He is the god of farming, hunting, trade, and family, and his emphasis on tradition and the simpler ways of life makes him a favorite deity among communities located in the wild areas of Golarion. Erastil’s ideals often conflict with those of Abadar, and this difference in opinion resonates even among the deities’ faithful; their respective clergies face increased confrontations as they contend for control over regions where they exist alongside one another.
Born of the ocean’s fury and the wind’s wrath, Gozreh is a fickle deity. Those who ply the waters or rely upon the rains know this better than most, and are sure to placate Gozreh and honor him when the winds and waves are favorable. Gozreh has two aspects, equally depicted in art and sculpture. When at sea, or over water, Gozreh is a woman, with wild, flowing green hair whose body transforms into endless waves. In the sky and over land, Gozreh appears as an aged man with a long white beard, emerging from a mighty storm cloud. Temples in port cities often venerate both images.
Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae’s doctrines preach swift justice delivered by the scimitar’s edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.
All depictions of Shelyn, regardless of race or ethnicity, show her as a young woman barely out of her youth, with eyes of blue or silver (or sometimes heterochromatic, with both colours). Shelyn’s ankle-length chestnut hair bears several strands coloured bright red, green, and gold. She always wears tasteful clothing and jewellery that accentuates her beauty without revealing too much of it.Shelyn encourages creativity and inspires the world. She challenges her faithful to test their limits, share what they create, and delight in the gifts of others. Shelyn preaches (and practices) that true beauty comes from within, and she favors romances not based solely on lust.